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Videos

Presentations from our members

Summit 2017: Don't Miss

Our banquet featured announcements by Carolyn Collins Petersen, Ryan Wyatt, Michael Daut, Dan Neafus, and the presentation of the Lifetime Achievement Award to Greg MacGillivray, accepted by his son Shawn.

2016 Awards Banquet

Our banquet featured announcements by Carolyn Collins Petersen, Ryan Wyatt, Michael Daut, Dan Neafus, and the presentation of the Lifetime Achievement Award to Greg MacGillivray, accepted by his son Shawn.

Ambisonics Sound Technology: a Look at 3D Sound Design

Presented by Charles Veasey at the IMERSA 2016 Summit. He is from the Interactive Dome IAIA and University of New Mexico, (interactivedome.net/)
Ambisonics is a full sphere surround sound technology that provides three-dimensional reproduction over arbitrary speaker systems. The technique can be recorded, encoded, and decoded independent of the number of playback speakers making it an ideal standard for the fulldome and other immersive systems. Ambisonics is a patent-free, well-researched technology with supporting hardware and software tools. This presentation provides a history of Ambisonics and the benefits of its workflow within immersive production.

FULLDOME OnDemand- Tapping a Hidden Market

This talk presents results of a user survey for FULLDOME OnDemand, a fulldome video streaming service at fulldomeondemand.com. The survey was taken to determine who and what the users are, and what their budget and technology limitations are as they select content for use in their facilities.
From the IMERSA 2016 Summit.

Let’s Play- Using Games to Entertain and Educate Audiences in the Planetarium

Presented by Heather Fairweather, Boston Museum of Science, mos.org
From the IMERSA 2016 Summit.
Experiments with gaming recently done by the Charles Hayden Planetarium at the Museum of Science in Boston, will be presented as well as some plans for the future. Heather talks about the partnerships the museum has made, the logistics of planning for these events, and some of the technology behind it all.

The Ways We Experience Movies and Immersion

New immersive technologies need to change the way we make and the way we experience movies. When cameras, lighting, sets, mise en scene and montage change, narrative changes as well to create a different kind of storytelling that surrounds the audience and makes the experience more interactive. Offered by filmmaker Alberto Garcia.
From the IMERSA 2016 Summit.

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